Tuesday, June 16, 2009

Windows Windows Windows

Creating windows is not as easy as it seems, you have to create a thin solid and re-scale it so it fits into the window frames. At first I just made one large rectangle which spreads across 4 window frames. But I then realised that if you shot the glass, it does not shatter properly, in other words if you shoot the glass it effects the glass next to it, its not restricted by the window frames.

Every window had to be re-scaled and put into place properly so that the glass sits in the middle of the frames. This process may seem simple to do, but its very time consuming. Glass textures were then added to the solids, a problem then came up, some windows did not shatter as they were set to do. To resolve this problem the only thing I could think of was to copy and paste the other windows that did shatter.

The windows were now done, I have two different textures for the windows. The upper glazing is more darker than the one below it. Right now I'm just trying to get everything to look as close as possible to the two perspectives provided from the conceptual drawings.

Below are images showing my progression.

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