Below is a link to download the final version of Well City.
Team E-volve - Well City
During the tutorial it states that doing the C++ is not necessary and the HUD "should" still work, unfortunately for me it doesn't. So after editing all the text to dynamic, you save then export the file, then create the Mods folder within the Crysis directory, rename the file to .gfx. You then now have to find the sdk file, in which after doing some research I found out that you need to download a program called Mod SDK, installing this program failed on me.
Above: The error when trying to install MOD SDK
But if you do happen to get it working and open up the SDK file, you then can go through find and edit the C++ as shown in the pictures in the tutorial. I'm still not quite sure on how to launch the MOD, the picture belows shows an external program used to quickly launch the mod, it could be MOD SDK. Anyhow the flash file should be saved into the directory Crysis/Mods/MyMod/Game/Libs/UI
Above: The texture I have chosen for the walls throughout the building, the above walls (purple, orange) was the textures before, which will be changed.
Above: I'm hoping if we get enough time that this is what the theme of our kitchen will look like, personally I think it will match up, as our building has light coloured walls, and white window frames.
I'm choosing themes for rooms because on the old fabrication colours did not match up really well, having a set theme or style throughout the building will create consistency for the eye, also rooms would not have a dramatic change when entered.
I started looking at the "how to create a fish tank" tutorial by Allan. The tutorial is useful but I'm having a bit of trouble on the fish appearing. All our team is waiting on now is the building and furniture to be textured and imported into Crysis so we can place it on our modified terrain.
Source: Kitchen View, Momoy, http://www.momoy.com/2008/06/10/inspirational-kitchen-design-from-ewe/, (Date Accessed 12th June 2009)