Above: Where I was left behind.
Saturday, May 30, 2009
Mid‐Level Specialisation - Creating a Custom HUD
Above: Where I was left behind.
Friday, May 29, 2009
Week 11
The tutorial this week was short, just had a discussion on what was going to be happening in the following weeks, and what should be done, and what we should be prepared for. During this week we should be creating our second tutorial which is the "medium difficulty", also apply it to our fabrication and add two others from people of other groups.
Tuesday, May 26, 2009
Creating a HUD
This tutorial Creating a HUD is really useful and I'm pretty sure it will work, apparently its rated easy, but once again unfortunately for me it wasn't so easy as they say, more time is needed for me to finish this tutorial, time which I don't have due to the load of work to be done to my teams final fabrication. I thought about writting up a tutorial, but there isn't really much point, as it will just be re-worded by myself. This tutorial has enough information to get you through, and I believe that its possible to complete with more time given.
Beginner Level Specialisation (is a no go for me)
Everything went smoothly until here, I couldn't find the Hud.h which was supposedly located in the GameDll project, under the HUD folder, which did not appear in my folder Crysis.
For those who are willing to try it the link below will lead you to the pdf of the tutorial.
http://crymod.com/thread.php?threadid=21294&hilight=hud+tutorial
Good luck, I 100% sure that this can be done, but unfortunately for me it cannot be.
Monday, May 25, 2009
Week 10
Below: LCA's Eco house design in the Crysis Engine
During the tutorial our group (which only was Jackey and I) wanted to test if our fabrication worked inside the game mode of Crysis, but unfortunately this test couldn't be completed as all the XPS laptops were taken. I discussed with Graham my field of specialisation which is the heads up display for Crysis, I realised that its not about getting the HUD to show what you want, its all about the method of doing it, cause if you know the method then endless possibilities are open to you.
Saturday, May 23, 2009
Specialisation Reseach HUD
The sandbox 2 manual, useful for having a better understanding of the overall editor
http://doc.crymod.com/SandboxManual/frames.html?frmname=topic&frmfile=index.html
A tutorial on creating custom text using Adobe Flash.
http://crymod.com/thread.php?threadid=21294&hilight=hud+tutorial
http://www.crymod.com/thread.php?threadid=45607&hilight=hud+tutorial
Problems with modding the HUD
http://www.crymod.com/thread.php?threadid=11891&hilight=hud+tutorial
Video on creating custom health and energy bars on the HUD.
http://www.crymod.com/thread.php?threadid=48278
Friday, May 22, 2009
Specualisation HUD Outcomes
- Easy outcomes of modding the HUD can be changing the HUD that is already there, removing it, changing the look e.g. colour, shape etc.
- Adding custom art, pictures, logos.
Medium Outcomes
- Creating a totally different HUD display, which basically everything is custom made, high chance that you may have to create your own images which will be used in the HUD.
Advanced Outcomes
- A section of the HUD displaying something totally different such as weather, time of day, temperature, and health of enemies etc.
- Different HUD display for certain types of weapons that's used, e.g. rocket launcher may have a tracking system.
These outcomes are challenging to do, but I think the most important thing now is the "method" on how to alter the HUD and add different displays to the HUD, if you can get the method right, everything else is basically customising to your liking.
Wednesday, May 20, 2009
Week 9
Monday, May 11, 2009
Week 8 - Fabrication Presentations
My Impression
Digital
Team Digital had a very detailed environment of the surrounding buildings, which included AI. Weaknesses they might of had is that the interior spaces were not clearly defined, also not much textures where used, which appeared in our team. Overall an interesting building I guess in a way they had a reason not to define the interior spaces, as not much information was provided.
Orange
The model looks identical to the concept drawings, the surrounding environment is very detailed, had bridges, alot of AI, and cars which gave off the feel to the place. Weaknesses display in my opinion would be the texture of the building, which is really bright, the uses of white could of been maybe replaced by a less intense colour. Textures wasn't present throughout most of the building and internal spaces were not properly defined. Overall the building and the surrounding environment was really detailed.
Urbans
The Urbans put alot of time and research into the building, on how it was built, the function, and the construction of form. Final model looks really good. AI would of gave the environment a sense of being there.
Omega
Presentation was really well detailed, outlined all aspects and steps of their fabrication. The overall fabrication is really detailed in all aspects, the only weakness is probably not texturing solids. But overall a great fabrication, great work.
Atlar
Very interesting fabrication, an underwater building. Good concept which the final outcome was great, environment was very detail (train station). Had a reasonable amount of interactivity, very realistic lighting underwater. Weaknesses would be that the building was not textured.
Every groups presentations was great, each different team had different strengths and weaknesses, It was great to see their final fabrication after seeing a draft preview of it during week 4. I've noticed alot of the groups did not texture their buildings which appeared extensivley in our own fabrication. Our surrounding environment lacked AI as the theme of the location was desert, therefore having AI wondering outside would define the meaning.
Friday, May 8, 2009
Team E-vole's Final Fabrication
Video of "the experience"
Below is the link to download our teams final fabrication, well city.
http://files.filefront.com/13719955
Thursday, May 7, 2009
The Day
Wirada ended up working on my file (as it still had the textures of water and windows working) she added all the extra furniture. I had to go through again and fix up the window textures and AI movement. I captured the 10 images required and posted it on the team journal, while Jackey and Wirada worked on the two videos for submission. Wirada, Jackey, and myself worked on the powerpoint presentation which we need to revise, we are just about to finish.
Tuesday, May 5, 2009
Progress Week 8
http://incrysis.com/forums/viewtopic.php?id=23812
Problem is now solved, the swimming pool is now swimable. Yet again as I was working with AI, they didn't seem to move even though they are suppose to. Another forum explains it easily.
http://au.gamespot.com/pc/action/crysis/show_msgs.php?topic_id=m-1-43200694&pid=931665
A Problem we experiencing at the moment is lighting, when Swati placed lighting within the building it starts to make surfaces flashy. I really think the lighting needs to be worked on properly. So far I managed to get all my tasks done in time, also the class wiki.
Today we also met up for a group talk, hopefully if all goes well all we will be doing tomorrow is working on the presentation and videos.
Monday, May 4, 2009
Collaboration Topics Round 3
One of the best ways to developing strong ways of winning is from planning.
- Planning is leveraged time. For example, planning 30 minutes per day can greatly improve your productivity. Having time to plan will pay off in the future, it will help you make sure that you are keeping in track with your goals and you can ensure that you become more task oriented. In an collaborative environment by simply taking 10-20 minutes to run through your objectives and outcomes, you are more likely to achieve them and not get side tracked.
- Planning provides the framework for informed decision making. By planning what you are going to do you will be establishing a framework and will be able to tick off items from your "to do" list as you go along. This is an extremely effective way to manage any tasks that you have.
- Planning reduces crisis management. If you plan accordingly there is a lower chance of any issues to occur. But it is also important to be prepared for unforeseen situations which may occur, so it is vital to be prepared to plan again when a situation happens.
- Planning helps to eliminate bad habits, and fear of failure.Planning allows you to set priorities and focus on what is important.
Effective planning everyday in any sort of situation will have a major impact on breaking bad habits individuals may have, and it shall lead to successful task management.
Reference : Willis. J, Why is planning important, Article Ally, accessed 4 May 2009, http://www.articlealley.com/article_32151_36.html
Source: People planning, Team Works, http://teamworksweb.com/strategicplanning.htm, (Date Accessed 4th April 2009)
Source: Planning Pencil, Despair, http://despair.com/planning.html, (Date Accessed 4th April 2009)
Remuneration
This is the payment or compensation that is received from services or employment. This is the base salary, but may also include any received bonuses or other payments received.
Remuneration in an collaborative environment, gives each individual a goal to work to as they know the outcome of pay, therefore it motivates the group to complete their set tasks to the best of their ability. The remuneration reward attracts the individuals, that is why it is important in an collaborative environment as it tends to motivate them to work towards the set goals which they know that they will get paid off well doing so.
Reference: Wikipedia, Remuneration, accessed on 4th May 2009, http://en.wikipedia.org/wiki/Remuneration
Source: Money, BullDog Blog, http://www.bulldogblog.net/2009/02/, (Date Accessed on 4th May 2009)